![]() For small studios with low budgets, an AI-powered pipeline can be a game changer for producing quick proofs of concepts, ideate and even accelerate the production phase of making games! We see a lot of AI-generated 2D inputs coming through Kaedim to be transformed into 3D models and it’s pretty impressive. – I love all the generative AI and text-to-image applications more specifically. If you look at other uses of AI and machine learning in digital entertainment, what are you most impressed with and where do you see a fit at scale? For example, we are working hard to increase the quality capture without increasing the time so that higher end productions can use Kaedim as well. Studios constantly want us to build new features and upgraded functionality. One of the requests that we often get, which can be considered a concern as well, is the detail loss that very fine detail inputs might experience. – Game companies are super excited to hear about our tech since we are the only AI tool that provides 100% ready-to-use 3D assets for production pipelines. ![]() When talking to game companies, what are their biggest concerns with this type of 3D automation? The next steps, after games and metaverse creators, include verticals such as e-commerce, product design, and architecture. Starting from the gaming industry was the obvious thing to do since more and more people were coming out saying that games dev has become unsustainable, titles were getting postponed, and there is a huge crunch and employee turnover because of that. Fast forward, having become really interested in the problem, I decided to do my Masters on Deep Learning and my thesis on 2D to 3D reconstruction, and this is how Kaedim got born. I was shocked to get tours in studios that had rooms of 50-60 3D artists all modeling from scratch, from a cube, every single 3D object for their scenes. I was then surrounded by hundreds of fellow computer science students that were all playing video games in their free time.Īfter being struck by the steep learning curve of the software and the lengthy hours I had to put in to complete the 3D project, my first response was to go and talk to game developers as, in my mind, there was no way they hadn’t solved the problem for their scaled 3D asset productions. – The idea for Kaedim came from personal frustration after using Autodesk Maya for a 3D modeling project while studying at university. How did you identify the game industry as a focus? What other industries were you looking at? Meet Konstantina Psoma, CEO of Kaedim, who wants the game industry to spend more time on creativity and less on geometry. And the tech giants are tagging along with similar 2D image to 3D solutions. ![]() What if you could upload a simple drawing and get a 3D model of it sent back? Well, this is exactly what Kaedim does.
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